Why the world is NOT ready for Virtual Reality
Q. Why is the world NOT ready for Virtual Reality Yet?
THERE ARE A FEW REASONS Why I think the world isn’t ready for Virtual Reality to the extent Meta aims for:
VR technology can be expensive, and not everyone can afford it. Looking at the price of Oculus 2 – it’s not for the average joe.
While VR technology is becoming more accessible, not everyone has access to the necessary equipment or space to use it.
Some people may experience motion sickness or other discomfort while using VR technology.
Right now VR headsets lasts for around 2 hours. Then needs charging. This isn’t conducive for learning environments.
Have you put on an Oculus 2 headset? It’s very heavy and cumbersome. We don’t all have the strength to wear these things.
PS: I do have an Oculus 2 and I absolutely love and support the movements. Ever since Samsung VR headset came out, I’ve been obsessed.
Lack of Content:
Despite growing interest in VR technology, there is still a limited amount of quality VR content available.
Unfortunately, the target is on gaming, fitness and maybe socials. I still think there is a massive opportunity for more educational content, games, apps and learning material that VR can offer.
I remember EDUVR – not sure what happened to it.
While VR technology has come a long way, some people may still find it lacking in terms of realism.
Unfortunately, people still have the stigma of wanting to be in the real world versus on a screen.
This is the same way they acted when computers came out. Also when the internet came, they were hesitant and only “nerds” went on.
VR experiences can be isolating, with users often cut off from the real world.
VR technology can be complex, and some people may be hesitant to invest the time needed to learn how to use it properly.
Just like it’s difficult to teach older generations how new Smart Phones and Smart TVs work, it is similar to VR technology.
Lack of Compatibility:
Different VR systems may not be compatible with each other, which could limit the ability to share experiences across platforms or devices.
Look before you know it…
VR and AR will take over the world and everyone will be using it in some way or form. Maybe not in the next couple of years, but DEFINITELY in the future.
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